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Updated: May 22, 2025


Kotuko cut them free, and they fell into his arms, yellow and black together, trying to explain how they had got their senses back again. Kotuko ran a hand down their ribs, which were round and well clothed. "They have found food," he said, with a grin. "I do not think we shall go to Sedna so soon. My tornaq sent these. The sickness has left them."

Now Sedna is the Mistress of the Underworld, and the Inuit believe that every one who dies must spend a year in her horrible country before going to Quadliparmiut, the Happy Place, where it never freezes and the fat reindeer trot up when you call. Through the village people were shouting: "The tornait have spoken to Kotuko. They will show him open ice. He will bring us the seal again!"

All the countless spirits of evil are abroad striving to bring sickness and death, foul weather and failure in hunting on the Esquimaux. Most dreaded of all these spectral visitants are Sedna, mistress of the nether world, and her father, to whose share dead Esquimaux fall. While the other spirits fill the air and the water, she rises from under ground. It is then a busy season for the wizards.

"Your house is my house," she said, as the little bone-shod sleigh squeaked and bumped behind them in the awful Arctic night. "My house is your house," said Kotuko; "but I think that we shall both go to Sedna together."

A rope is coiled on the floor of a large hut in such a way as to leave a small opening at the top, which represents the breathing hole of a seal. Two enchanters stand beside it, one of them grasping a spear as if he were watching a seal-hole in winter, the other holding the harpoon-line. A third sorcerer sits at the back of the hut chanting a magic song to lure Sedna to the spot.

On the top of a hummock sat or crouched the eight-legged Thing that they had seen three days before and it howled horribly. "Let us follow," said the girl. "It may know some way that does not lead to Sedna"; but she reeled from weakness as she took the pulling-rope.

The girl counted up the food in the sleigh; there was not more than two days' supply, and Kotuko looked over the iron heads and the deer-sinew fastenings of his harpoon and his seal-lance and his bird-dart. There was nothing else to do. "We shall go to Sedna soon very soon," the girl whispered. "In three days we shall lie down and go. Will your tornaq do nothing?

"We shall not go to Sedna lying down," said Kotuko. "It is the breaking. The tornaq has cheated us. We shall die." All this may sound absurd enough, but the two were face to face with a very real danger. The three days' gale had driven the deep water of Baffin's Bay southerly, and piled it on to the edge of the far-reaching land-ice that stretches from Bylot's Island to the west.

Worse still, if he falls sick he is given a dog's name, so that the goddess Sedna will look kindly upon him. Then, all his life, he must wear a dog's harness over his inner jacket. If he should die, his mother must rush out of the house with him at once. If she does not do so, everything in the house must be thrown away or destroyed, just as is done when a grown person dies in a furnished house.

In every house you may hear them singing and praying, while they conjure the spirits, seated in a mystic gloom at the back of the hut, which is dimly lit by a lamp burning low. The hardest task of all is to drive away Sedna, and this is reserved for the most powerful enchanter.

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