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Updated: May 3, 2025


While he debated whether to advance and force the stranger to reveal himself, the outlines of a form were distinguished and a slight figure stepped forth in the moonlight. Ashman's heart seemed to stop beating and life itself hang in suspense, when he recognized the very being that had taken such full possession of his thoughts. Ay, Ariel, daughter of King Haffgo, stood before him.

King Haffgo looked sharply at his kinsman when he made this unblushing response, but his doubts if there were any quickly vanished, when he recalled the impetuosity with which he had attacked the defenders in the house and the vigor of his pursuit and his evident indignation and chagrin at the escape of the two white men.

The foremost figure was a white man; the next was a dusky giant, and the third was of fair complexion, while all the others were of the hue of native Africans. There could be no mistaking the identity of the leaders: the foremost was Waggaman, the second, Ziffak, and the third, King Haffgo. Those who followed were the pick of the Murhapa warriors.

No suspicion of the distrust in the mind of the king came to the chieftain, when he was directed to return to the village and bring ten more warriors with him. But this errand secured the absence of Ziffak for a couple of hours at least, and that was the sole purpose of Haffgo in sending him out of the cavern of diamonds.

The first duty the guests took upon themselves was to impress King Haffgo and his subjects that all white men except themselves were their deadliest enemies, and, if any of them were allowed to visit the village, they would assuredly bring others who would cause the utter destruction of the inhabitants.

At the conclusion of the interview, which lasted about half an hour, the King Haffgo informed them they were at liberty to remain two days in the village, during which they were not to pass outside its boundaries. At the expiration of the period named, they would be allowed to descend the Xingu to their homes, under their pledge to tell no person what they had seen and learned about the Murhapas.

It was at this juncture, that King Haffgo addressed some pointed questions to Ashman who was forced to withdraw his gaze from the marvellously attractive sight, and fasten it upon the rugged and wrinkled countenance of the king of the Murhapas.

They lost no time in obeying, and it was noticeable that King Haffgo, being well at the rear, added his frenzied commands for his warriors to lose no time in leaving the fatal spot.

Such being the case, Ashman concluded that the time had arrived when he should also take a hand. Ziffak and King Haffgo placed their backs against the face of the rocks, along which the ledge ran, so as to open a clear course for the archer.

On each side was a broad open window, without glass, which admitted enough sunlight to flood the place with illumination. At the right of the dais or throne, the curtains were draped so as to serve as a door for the king or any member of the royal household to enter or withdraw. On this barbaric throne sat the extraordinary personage known as King Haffgo, ruler of the warlike Murhapas.

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