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A more commonsense view would be to regard acts as means and states of affairs as ends. This, in turn, leads to a teleological outlook: acts are right or wrong in accordance with their effectiveness at securing the achievement of the right goals. It states that there is a permitted subset of means, all the other being immoral and, in effect, forbidden.

This knowledge and understanding exceed the expectations of dominant battlefield awareness and DBA becomes a subset of Rapid Dominance. Rather like the wise investor and not the speculator who is only familiar with a particular company and not the stock market in general, the Rapid Dominance force must have complete knowledge and understanding of many likely adversaries and regions.

This model can easily fall outside the cultural heritage and values of the U.S. for it to be useful without major refinement. Shutting down an adversary's ability to "see" or to communicate is another variant but without many historical examples to show useful wartime applications. A subset of the Sun Tzu example is the view that war is deception.

From Firms to Firms This is really a subset of the previous axis of dissemination. Its distinction is that while the former is concerned with multilateral, international interactions this axis is more inwardly oriented and deals with the goings-on between firms in the same territory. Here, the desirability of full disclosure is even stronger.

Moreover, Game Theory refuses to acknowledge that real games are dynamic, not static. The dynamic is retrospective, not prospective. To be dynamic, the game must include all the information about all the actors, all their strategies, all their utility functions. Each game is a subset of a higher level game, a private case of an implicit game which is constantly played in the background, so to say.

It follows that a certain subset of closely allied congruence relations can be assigned of which each member equally well agrees with that statement of observed congruence when the statement is properly qualified with its limits of error. This is an entirely different question and it presupposes a rejection of Poincaré's position.

In this subset, the attempt is to deceive the enemy into what we wish the enemy to perceive and thereby trick, cajole, induce, or force the adversary. The thrust or target is the perception, understanding, and knowledge of the adversary. In some ways, the ancient Trojan Horse is an early example of deception.

The actual attack of targets in order to induce Shock and Awe may, in some sense, be considered a subset of controlling the enemy's perception. It will not always be necessary to destroy numerous targets in order to induce shock.