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Taking the Time, is making your Thrust by a judicious Discernment on the Motion of the Enemy, taking him by a contrary one: You are to know that every Motion, of whatever Part it be, is called Time; for which Reason, I shall say nothing of Feints, Engagements, and Disengagements, upon which it may be taken; and that in three Manners, viz. strait, lowering the Body, or volting it, which you must know how to apply.

If he disengages with a Design only to disengage, you must on the Time push Tierce. 2dly. If he disengages breaking Measure, you must redouble in Tierce, advancing. 3dly. If he disengages and pushes without, you must parry and risposte quick where you have Light, or take Time against him, disengaging and volting, or lowering the Body. 4thly.

He did not resort to the Kathisma, but kept his saddle, with a bodyguard of horsemen at his back. His mount was my gray Arab.... We began with volting, demi-volting, jumping, wheeling in retreat, throwing the horse. Orchan was a fumbler.... We took to bows next, twelve arrows each. At full speed he put two bolts in the target, and I twelve, all in the white ring.... Then spear against cimeter.

But it is otherwise in Lunges, by reason of the Liberty of recovering and parrying. Passes were more used formerly than they are now, whether it was to endeavour to bring them to Perfection, or because it has been found that this Sort of Play was not so sure. Of volting the Body. See the 10th Plate.

If on your Engagement he disengages, 'tis as in Quarte, 1st either without Design, 2d. or to retire, 3d. or to take the Time pushing Quarte or volting, 4th. or to come to your Blade, 5th. or to make a Feint; 6th. or to take a Counter to your Thrust. 1st. If he disengage without Design, you must push strait in Quarte, or make a Half-thrust, and go on with the same. 2d.

If the Enemy after parrying Tierce shou'd Rispost strait or under, to the first you may disengage and volt, and to the other volt strait, advancing the left Foot a little in Lunging, in order to have the Liberty of Volting, because you cannot easily do it when you are extended: It is more easy to take the Time opposing with the left Hand; and 'tis best of all to parry and thrust strait in Quarte; if after having pushed Tierce, on your Recovery to Guard, you find you have the Command of the Enemy's Sword, or that he advances uncovered, you, must in these Cases push strait in Tierce if he disengage you must take the time and push Quarte, if he comes to your Sword with his Fort, you must cut under in Seconde, if with his Feeble, disengage in Quarte, it is also good after having pushed Tierce to recover with your Sword high, giving Light under, and if the Enemy pushes there, you must take the Time opposing with the left Hand, or Parry and Rispost.

If he parrys with his Fort, cut Seconde under, if with his Feeble, you must disengage or cut over the Point from Tierce to Quarte, and if upon the Half-thrust he takes the Time pushing strait, you must either parry and risposte, or make him Time, volting or lowering the Body.

As to the volting and lowering the Body, they may be used on all Motions, provided they be abandoned, and that the Enemy does not keep back his Body to draw you on.

The Counters or Opposites to this Pass, are the strait Rispost, or the Rispost under, the taking Time, cutting Seconde under, disengaging, or counter disengaging and volting, but the surest is to loosen the Right-foot turning the Body half round to the right, opposing with the Sword and presenting the Point to the Enemy, which hindering him from hurting you, throws him on your Point if he abandons himself, and at the same time you seize the Guard of his Sword.

In a strait Thrust the Time shou'd be taken by lowering and volting the Body, because the Thrust coming strait, if you were to push the same Way, you would, by supporting the Wrist, make a Contrast; and by pushing crooked, you would make a Coup Fourres, or an interchanged Thrust; but if the Thrust be in Two Times, or Motions, you may push on the first; If it be in three Motions, on the second.