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One interesting application area migrating toward an object-oriented approach is geospatial databases. In the past, geospatial data were stored as either raster-based or vector information, and significant processing was required for users to make queries regarding roads, areas, or objects such as building sites.

A new approach, called a spatial database engine, creates intuitive objects from standard geospatial databases and uses commercial databases to add attributes to the objects. It is particularly useful for distributed databases such as one would find on a network. Modeling and simulation is also benefiting from object-oriented technologies. Simulations were once stand-alone codes.

Perhaps the most important area of technology development for Rapid Dominance is the development of practical object-oriented architectures and protocols. Protocols such as CORBA, OLE, ALSP, HLA and DIS are changing the face of computing, making it much easier to link programs and databases, and access and correlate information that was previously "entombed" within its legacy application.

Simulations based on object-oriented architectures also promise more flexibility that will enable scenarios and unexpected situations to be made as inputs and simulated rapidly, forming the core for a battlefield visualization system capable of modeling "what if" situations. Outputs from these simulations could be used for mission rehearsal.

Object-oriented approaches allow models and simulations to be linked to form a richer environment for examining new technologies and joint force structures. Once fully realized, this capability will allow new technologies to be much more easily evaluated, introducing a source for greater efficiency into today's somewhat haphazard acquisition system.